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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
wire connectivity wip (need to take a look at the renderer)
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@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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@@ -45,9 +44,9 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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wires?.forEach {
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ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
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ingame.queueActorAddition(DroppedItem(it, mouseTile.x * TILE_SIZED, mouseTile.y * TILE_SIZED))
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} ?: return@mouseInInteractableRange false
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} ?: return@mouseInInteractableRange -1L
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true
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0L
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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