mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-19 06:54:05 +09:00
at least now I know which part is to be patched...
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@@ -381,30 +381,31 @@ object BlocksDrawer {
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///////////////////////////////////////////
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fun renderWall(batch: SpriteBatch) {
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/**
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* render to camera
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*/
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blendNormal()
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// blend normal
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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drawTiles(WALL, false)
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renderUsingBuffer(WALL, batch.projectionMatrix)
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}
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fun renderTerrain(batch: SpriteBatch) {
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/**
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* render to camera
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*/
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blendNormal()
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// blend normal
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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drawTiles(TERRAIN, false) // regular tiles
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renderUsingBuffer(TERRAIN, batch.projectionMatrix)
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}
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@Deprecated("It's broken right now; don't use it")
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fun renderFront(batch: SpriteBatch, drawWires: Boolean) {
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/**
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* render to camera
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*/
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blendMul()
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// blend mul
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
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drawTiles(TERRAIN, true) // blendmul tiles
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renderUsingBuffer(TERRAIN, batch.projectionMatrix)
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@@ -414,7 +415,10 @@ object BlocksDrawer {
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renderUsingBuffer(WIRE, batch.projectionMatrix)
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}
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blendNormal()
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// blend normal
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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}
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private val tileDrawLightThreshold = 2f / LightmapRenderer.MUL
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@@ -698,12 +702,9 @@ object BlocksDrawer {
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//Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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//Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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val tilesInHorizontal = tilesBuffer.width
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val tilesInVertical = tilesBuffer.height
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//val tilesInHorizontal = tilesBuffer.width
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//val tilesInVertical = tilesBuffer.height
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val tileAtlas = when (mode) {
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@@ -759,9 +760,12 @@ object BlocksDrawer {
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private var oldScreenW = 0
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private var oldScreenH = 0
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var tilesInHorizontal = -1; private set
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var tilesInVertical = -1; private set
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fun resize(screenW: Int, screenH: Int) {
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val tilesInHorizontal = (screenW.toFloat() / TILE_SIZE).ceilInt() + 1
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val tilesInVertical = (screenH.toFloat() / TILE_SIZE).ceilInt() + 1
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tilesInHorizontal = (screenW.toFloat() / TILE_SIZE).ceilInt() + 1
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tilesInVertical = (screenH.toFloat() / TILE_SIZE).ceilInt() + 1
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val oldTH = (oldScreenW.toFloat() / TILE_SIZE).ceilInt() + 1
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val oldTV = (oldScreenH.toFloat() / TILE_SIZE).ceilInt() + 1
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@@ -772,7 +776,7 @@ object BlocksDrawer {
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wallTilesBuffer = Array<IntArray>(tilesInVertical, { kotlin.IntArray(tilesInHorizontal) })
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wireTilesBuffer = Array<IntArray>(tilesInVertical, { kotlin.IntArray(tilesInHorizontal) })
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tilesBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
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tilesBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGB888)
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}
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if (oldScreenW != screenW || oldScreenH != screenH) {
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