map & save button for inventory

This commit is contained in:
minjaesong
2017-11-03 22:48:13 +09:00
parent 7cd7b4047f
commit ade77473c4
7 changed files with 64 additions and 19 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
@@ -9,6 +10,12 @@ object PostProcessor {
private val batch = SpriteBatch()
private lateinit var lutTex: Texture
fun reloadLUT(filename: String) {
lutTex = Texture(Gdx.files.internal("assets/clut/$filename"))
}
fun draw(screenTexHolder: FrameBuffer) {
//Gdx.gl.glClearColor(.094f, .094f, .094f, 1f)
//Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)