mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 14:51:51 +09:00
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
This commit is contained in:
@@ -4,8 +4,12 @@ import com.badlogic.gdx.Game
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
|
||||
import com.badlogic.gdx.graphics.*
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.PixmapIO2
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.gdxClearAndSetBlend
|
||||
import net.torvald.terrarum.inUse
|
||||
import java.awt.BorderLayout
|
||||
import java.awt.Font
|
||||
@@ -272,11 +276,7 @@ class SpriteAssemblerPreview: Game() {
|
||||
}
|
||||
|
||||
|
||||
Gdx.gl.glClearColor(.62f,.79f,1f,1f)
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
|
||||
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
|
||||
Gdx.gl.glEnable(GL20.GL_BLEND)
|
||||
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
|
||||
gdxClearAndSetBlend(.62f,.79f,1f,1f)
|
||||
|
||||
|
||||
batch.inUse {
|
||||
|
||||
Reference in New Issue
Block a user