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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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@@ -3,7 +3,6 @@ package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.langpack.Lang
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@@ -39,8 +38,7 @@ object ErrorDisp : Screen {
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}
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override fun render(delta: Float) {
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Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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