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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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@@ -2,12 +2,14 @@ package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.jme3.math.FastMath
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import net.torvald.dataclass.HistoryArray
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.Ingame
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/**
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* Created by minjaesong on 2017-07-13.
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@@ -123,12 +125,10 @@ object LoadScreen : ScreenAdapter() {
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Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
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textFbo.inAction(null, null) {
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Gdx.gl.glClearColor(0f, 0f, 0f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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gdxClearAndSetBlend(0f, 0f, 0f, 0f)
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}
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// update arrow object
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