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https://github.com/curioustorvald/Terrarum.git
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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@@ -251,22 +251,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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historicalFigureIDBucket = ArrayList<Int>()
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// add new player and put it to actorContainer
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//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
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//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
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//addNewActor(player)
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// test actor
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//addNewActor(PlayerBuilderCynthia())
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// it won't work:
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//setTheRealGamerFirstTime(PlayerBuilderSigrid())
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// because NO GL CONTEXT IN THIS THREAD, might want 'postInit()'?
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}
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}
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