prolonged alpha blending issue seemingly fixed?

at least it's partially fixed...
This commit is contained in:
minjaesong
2019-01-07 17:34:47 +09:00
parent 5fefb38383
commit adf45b1f68
9 changed files with 46 additions and 62 deletions

View File

@@ -251,22 +251,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
historicalFigureIDBucket = ArrayList<Int>()
// add new player and put it to actorContainer
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
//addNewActor(player)
// test actor
//addNewActor(PlayerBuilderCynthia())
// it won't work:
//setTheRealGamerFirstTime(PlayerBuilderSigrid())
// because NO GL CONTEXT IN THIS THREAD, might want 'postInit()'?
}
}