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boom with particles
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@@ -584,7 +584,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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if (currentPenTarget and PENTARGET_WALL != 0)
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world.setTileWall(x, y, Block.AIR, true)
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if (currentPenTarget and PENTARGET_ORE != 0)
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world.setTileOre(x, y, Block.NULL, 0)
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world.setTileOre(x, y, Block.AIR, 0)
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}
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PENMODE_EYEDROPPER -> {
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