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issue #26 resolved (someone is hoolding stale ingame context)
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@@ -193,16 +193,16 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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private var introUncoverDeltaCounter = 0f
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private var updateAkku = 0.0
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override fun render(delta: Float) {
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override fun render(updateRate: Float) {
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// async update and render
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val dt = Gdx.graphics.rawDeltaTime
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updateAkku += dt
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var i = 0L
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while (updateAkku >= delta) {
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AppLoader.measureDebugTime("Ingame.update") { updateScreen(delta) }
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updateAkku -= delta
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while (updateAkku >= updateRate) {
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AppLoader.measureDebugTime("Ingame.update") { updateScreen(updateRate) }
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updateAkku -= updateRate
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i += 1
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}
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AppLoader.setDebugTime("Ingame.updateCounter", i)
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