issue #26 resolved (someone is hoolding stale ingame context)

This commit is contained in:
minjaesong
2019-07-03 03:59:37 +09:00
parent 42dbaaa242
commit ae8d7a67f2
27 changed files with 116 additions and 81 deletions

View File

@@ -31,6 +31,7 @@ import kotlin.math.roundToInt
*/
internal object BlocksDrawer {
/** World change is managed by IngameRenderer.setWorld() */
internal var world: GameWorld = GameWorld.makeNullWorld()
private val TILE_SIZE = CreateTileAtlas.TILE_SIZE
@@ -724,9 +725,7 @@ internal object BlocksDrawer {
fun dispose() {
printdbg(this, "dispose called by")
Thread.currentThread().stackTrace.forEach {
printdbg(this, "--> $it")
}
printStackTrace(this)
weatherTerrains.forEach { it.dispose() }
tilesWire.dispose()

View File

@@ -13,6 +13,8 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
* Created by minjaesong on 2015-12-31.
*/
object FeaturesDrawer {
/** World change is managed by IngameRenderer.setWorld() */
internal var world: GameWorld = GameWorld.makeNullWorld()
//const val TILE_SIZE = CreateTileAtlas.TILE_SIZE

View File

@@ -38,6 +38,7 @@ import net.torvald.terrarum.realestate.LandUtil
object LightmapRenderer {
private const val TILE_SIZE = CreateTileAtlas.TILE_SIZE
/** World change is managed by IngameRenderer.setWorld() */
private var world: GameWorld = GameWorld.makeNullWorld()
private lateinit var lightCalcShader: ShaderProgram