circular (octagon actually) propagation of light

Former-commit-id: 1e67a3284ea298a0d8f27309d9d8ca800a8525c8
Former-commit-id: a5067df80d1053ceec6d78b6fda6cf0afa3c286c
This commit is contained in:
Song Minjae
2017-01-02 14:08:24 +09:00
parent 0c2cb48135
commit ae97310bf7
3 changed files with 43 additions and 55 deletions

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@@ -26,13 +26,14 @@ open class ActorWithBody : Actor() {
/** !! ActorValue macros are on the very bottom of the source !! **/
override var actorValue: ActorValue = ActorValue()
@Transient internal var sprite: SpriteAnimation? = null
@Transient internal var spriteGlow: SpriteAnimation? = null
var drawMode = BLEND_NORMAL
/** for fake tiles. Draw on top of player(s) */
var drawTopmost = false
@Transient private val world: GameWorld = Terrarum.ingame.world