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circular (octagon actually) propagation of light
Former-commit-id: 1e67a3284ea298a0d8f27309d9d8ca800a8525c8 Former-commit-id: a5067df80d1053ceec6d78b6fda6cf0afa3c286c
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@@ -26,13 +26,14 @@ open class ActorWithBody : Actor() {
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/** !! ActorValue macros are on the very bottom of the source !! **/
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override var actorValue: ActorValue = ActorValue()
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@Transient internal var sprite: SpriteAnimation? = null
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@Transient internal var spriteGlow: SpriteAnimation? = null
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var drawMode = BLEND_NORMAL
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/** for fake tiles. Draw on top of player(s) */
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var drawTopmost = false
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@Transient private val world: GameWorld = Terrarum.ingame.world
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