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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
the entire game will use new smooth delta
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@@ -4,11 +4,12 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.jme3.math.FastMath
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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/**
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* Created by minjaesong on 2016-06-16.
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@@ -63,9 +64,9 @@ object BlockPropUtil {
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internal fun dynamicLumFuncTickClock() {
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// FPS-time compensation
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if (Gdx.graphics.framesPerSecond > 0) {
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flickerFuncX += Terrarum.deltaTime * 1000f
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breathFuncX += Terrarum.deltaTime * 1000f
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pulsateFuncX += Terrarum.deltaTime * 1000f
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flickerFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
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breathFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
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pulsateFuncX += AppLoader.getSmoothDelta().toFloat() * 1000f
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}
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// flicker-related vars
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