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the entire game will use new smooth delta
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@@ -574,7 +574,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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actorNowPlaying = newActor
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//WorldSimulator(actorNowPlaying, Terrarum.deltaTime)
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//WorldSimulator(actorNowPlaying, AppLoader.getSmoothDelta().toFloat())
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}
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private fun changePossession(refid: Int) {
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