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synced 2026-03-16 16:46:07 +09:00
the entire game will use new smooth delta
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@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
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private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
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fun render(g: Graphics) {
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cursorBlinkTimer += Terrarum.deltaTime
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cursorBlinkTimer += AppLoader.getSmoothDelta().toFloat()
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if (cursorBlinkTimer > cursorBlinkTime) {
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cursorBlinkTimer -= cursorBlinkTime
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cursorBlinkOn = !cursorBlinkOn
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