mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
reverting Unsafe usage of worldgennoisesandbox
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@@ -108,19 +108,6 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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generationTime = time / 1000000000f
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}
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//if (threadExecFinished) {
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threadingBuffer.forEachIndexed { index, ptr ->
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val xs = xSlices[index]
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for (x in xs) {
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for (y in 0 until HEIGHT) {
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val n = ptr[(y * (xs.last - xs.first + 1)) + (x - xs.first).toLong()]
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testTex.drawPixel(x, y, if (n == 0.toByte()) 0xff else -1)
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}
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}
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}
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//}
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// draw timer
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batch.inUse {
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if (!generationTimeInMeasure) {
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@@ -179,7 +166,6 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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}
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private val xSlices = (0 until WIDTH).sliceEvenly(ThreadExecutor.threadCount)
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private val threadingBuffer = xSlices.map { UnsafeHelper.allocate(1L * HEIGHT * (it.last - it.first + 1) ) }
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private fun renderNoise() {
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generationStartTime = System.nanoTime()
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@@ -197,22 +183,19 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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{
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for (x in range) {
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for (y in 0 until HEIGHT) {
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synchronized(threadingBuffer[index]) {
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val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
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val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y.toDouble()
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val sampleTheta = (x.toDouble() / WIDTH) * TWO_PI
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val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y.toDouble()
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//NOISE_MAKER.draw(x, y, joise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
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NOISE_MAKER.draw(range, x, y, listOf(joise[0].get(sampleX, sampleY, sampleZ)), threadingBuffer[index])
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NOISE_MAKER.draw(range, x, y, joise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
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//joise.map { it.get(sampleX, sampleY, sampleZ) }
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//testTex.drawPixel(x, y, testColSet2[index])
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//joise.map { it.get(sampleX, sampleY, sampleZ) }
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//testTex.drawPixel(x, y, testColSet2[index])
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//testTex.setColor(testColSet2[index])
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//testTex.drawPixel(x, y)
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}
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//testTex.setColor(testColSet2[index])
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//testTex.drawPixel(x, y)
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}
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}
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}
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@@ -228,7 +211,6 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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override fun dispose() {
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testTex.dispose()
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tempTex.dispose()
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threadingBuffer.forEach { it.destroy() }
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}
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}
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@@ -316,7 +298,7 @@ internal object AccidentalCave {
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Color(0.97f, 0.6f, 0.56f, 1f)
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)
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fun draw(xs: IntProgression, x: Int, y: Int, noiseValue: List<Double>, outTex: UnsafePtr) {
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fun draw(xs: IntProgression, x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
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// simple one-source draw
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/*val c = noiseValue[0].toFloat()
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val selector = c.minus(0.0001).floorInt() fmod notationColours.size
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@@ -350,9 +332,7 @@ internal object AccidentalCave {
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//val cout = c1 mul c23
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val cout = c1
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//outTex.drawPixel(x, y, cout.toRGBA())
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outTex[(y * (xs.last - xs.first + 1)) + (x - xs.first).toLong()] = n1.toByte()
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outTex.drawPixel(x, y, cout.toRGBA())
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}
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fun getGenerator(seed: Long, params: Any): List<Joise> {
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