now I can't even tell if it's working as intended or not

This commit is contained in:
minjaesong
2017-08-30 22:16:10 +09:00
parent ff434b45fc
commit b040531f99
6 changed files with 169 additions and 76 deletions

View File

@@ -529,6 +529,9 @@ class Ingame(val batch: SpriteBatch) : Screen {
private fun renderGame(batch: SpriteBatch) {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
//camera.position.set(-WorldCamera.x.toFloat(), -WorldCamera.y.toFloat(), 0f) // make camara work
//camera.position.set(0f, 0f, 0f) // make camara work
@@ -1350,6 +1353,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
*/
override fun resize(width: Int, height: Int) {
BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
worldDrawFrameBuffer.dispose()
worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
worldGlowFrameBuffer.dispose()