mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-22 16:34:05 +09:00
now I can't even tell if it's working as intended or not
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@@ -529,6 +529,9 @@ class Ingame(val batch: SpriteBatch) : Screen {
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private fun renderGame(batch: SpriteBatch) {
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Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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//camera.position.set(-WorldCamera.x.toFloat(), -WorldCamera.y.toFloat(), 0f) // make camara work
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//camera.position.set(0f, 0f, 0f) // make camara work
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@@ -1350,6 +1353,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
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*/
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override fun resize(width: Int, height: Int) {
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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worldDrawFrameBuffer.dispose()
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldGlowFrameBuffer.dispose()
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