fliprot revived

This commit is contained in:
minjaesong
2024-08-21 14:34:42 +09:00
parent ebcc2ef4bf
commit b0480e6225
2 changed files with 56 additions and 20 deletions

View File

@@ -1,7 +1,3 @@
/*
*/
#ifdef GL_ES
precision mediump float;
@@ -44,8 +40,15 @@ const vec2 haalf = vec2(0.5, 0.5);
out vec4 fragColor;
ivec2 tileNumberToXY(int tileNumber) {
return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
ivec4 tileNumberToXY(int tileNumber) {
int tileX = tileNumber % int(tilesInAtlas.x);
int tileY = tileNumber / int(tilesInAtlas.x);
return ivec4(
tileX, // tileX
tileY, // tileY
tileX % 2, // quadrant-x (0, 1)
tileY % 2 // quadrant-y (0, 1)
);
}
// return: ivec3(tileID, breakage, fliprot)
@@ -62,8 +65,8 @@ ivec3 _colToInt(vec4 map1, vec4 map2) {
return ivec3(
(col1.r << 16) | (col1.g << 8) | col1.b, // tile
0,//col2.b, // breakage
0//col2.g // fliprot
col2.b, // breakage
col2.g // fliprot
);
}
@@ -103,8 +106,12 @@ void main() {
int tile = tbf.x;
int breakage = tbf.y;
int flipRot = tbf.z;
ivec2 tileXY = tileNumberToXY(tile);
ivec2 breakageXY = tileNumberToXY(breakage + 5); // +5 is hard-coded constant that depends on the contents of the atlas
ivec4 tileXYnQ = tileNumberToXY(tile);
ivec4 breakageXYnQ = tileNumberToXY(breakage + 5); // +5 is hard-coded constant that depends on the contents of the atlas
ivec2 tileXY = tileXYnQ.xy;
ivec2 tileQ = tileXYnQ.zw;
ivec2 breakageXY = breakageXYnQ.xy;
ivec2 breakageQ = breakageXYnQ.zw;
// calculate the UV coord value for texture sampling //
@@ -130,11 +137,13 @@ void main() {
vec4 finalColor = fma(mix(finalTile, finalBreakage, finalBreakage.a), bc.xxxy, finalTile * bc.yyyx);
// fragColor = mix(colourFilter, colourFilter * finalColor, mulBlendIntensity);
fragColor = finalTile;
vec4 quadrantOverlay = vec4(tileQ.x, tileQ.y, 0.0, 1.0);
fragColor = finalTile;// * quadrantOverlay;
// SUBTILE fixme:
// - breakage tile samples wrong coord -- needs bigtile-to-subtile adaptation
// - somehow make fliprot work again -- needs bigtile-to-subtile adaptation
// - figure out which quadrant the tile is in -- legacy support
}