diff --git a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt index 2e60cec02..284567e60 100644 --- a/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt +++ b/src/net/torvald/terrarum/gameactors/ActorHumanoid.kt @@ -22,10 +22,6 @@ import java.util.* open class ActorHumanoid(birth: GameDate, death: GameDate? = null) : HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder { - - // FIXME disable all water-related movement mods (slow ESDF velo while submerged)ssssst - - /** Must be set by PlayerFactory */ override var inventory: ActorInventory = ActorInventory() diff --git a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt index cba72e2bf..f0c1a0fb6 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt @@ -23,10 +23,6 @@ import java.util.* */ open class ActorWithBody(renderOrder: ActorOrder) : Actor(renderOrder) { - - // FIXME disable all water-related movement mods (slow ESDF velo while submerged) - - /** !! ActorValue macros are on the very bottom of the source !! **/ override var actorValue: ActorValue = ActorValue()