wire actor renders; functionality still wip

This commit is contained in:
minjaesong
2021-07-31 14:18:46 +09:00
parent f64574db80
commit b10fb0a30b
8 changed files with 106 additions and 40 deletions

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.langpack.Lang
@@ -40,7 +41,7 @@ internal class FixtureStorageChest(nameFun: () -> String) : FixtureBase(
(mainUI as UIStorageChest).chestInventory = this.inventory!!
(mainUI as UIStorageChest).chestNameFun = this.nameFun
setHitboxDimension(16, 16, 0, 0)
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
sprite!!.setRowsAndFrames(1, 1)