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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
wire actor renders; functionality still wip
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.langpack.Lang
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@@ -40,7 +41,7 @@ internal class FixtureStorageChest(nameFun: () -> String) : FixtureBase(
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(mainUI as UIStorageChest).chestInventory = this.inventory!!
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(mainUI as UIStorageChest).chestNameFun = this.nameFun
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setHitboxDimension(16, 16, 0, 0)
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setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
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makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("itemplaceholder_16").texture, 16, 16))
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sprite!!.setRowsAndFrames(1, 1)
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