From b19b7c7e796d4b08f0604245fb0d3047cba34a42 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Mon, 17 Mar 2025 19:40:45 +0900 Subject: [PATCH] btex.xml --- assets/mods/basegame/books/btex.xml | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/assets/mods/basegame/books/btex.xml b/assets/mods/basegame/books/btex.xml index b0185bf7e..858d4c16a 100644 --- a/assets/mods/basegame/books/btex.xml +++ b/assets/mods/basegame/books/btex.xml @@ -52,7 +52,7 @@ abstracts away the meticulous styling and typesetting configurations, so you can focus on actually writing your texts than debugging the macros. This does come with a downside of not being able to change the given style.

-

document is divided up to five parts: the Style Declaration, the +

document is divided up to the five parts: the Style Declaration, the Cover, the Table of Contents, the Manuscript, and the Index Page, of which the Style Declaration and the Manuscript are the mandatory parts.

@@ -87,7 +87,7 @@

Only the title tag is mandatory. Cover texts will be printed using a special font that has wider gaps between characters. The title text will be printed in a double-size.

-

The cover can have different colour with the hue attribute, which takes a number between 0 and 360.

+

The cover can have a different colour with the hue attribute, which takes a number between 0 and 360.

The Table of Contents @@ -97,7 +97,7 @@ <tocpage title="Custom page name if necessary">&zwsp;<tableofcontents/>&zwsp;</tocpage> -

The optional title attribute allows a custom name can be given to this page. +

The optional title attribute allows custom names to a page. If unspecified, the default name is “Table of Contents”.

The tag <tableofcontents/> is an internal tag used by the typesetter.

@@ -173,8 +173,8 @@

The height attribute specifies the height of the image in the number of lines, - rather than pixels, the width is calculated automatically; image width wider than the text width - will cause an error. The tag optionally takes caption attribute which prints a text below the image.

+ rather than the pixels, the width is calculated automatically; image width wider than the text width + will cause an error. The tag optionally takes caption attribute which prints a text below the image.

Supported image formats: JPEG, PNG, BMP or TGA

@@ -201,7 +201,7 @@ Conclusion -

The finished book description using can be sent to a publisher, and if there are no errors +

The finished book description using can be sent to the publisher, and if there are no errors on your submission, the printed books of specified number of copies will be delivered to your location within a reasonable amount of business days. Happy writing!

@@ -287,14 +287,14 @@ In other words, veun and vneun are identical.

These tags can be used in the following situation: suppose you have a document,

- [en] Send your <v fromgame="GAME_ITEM_HOLOTAPE"/> that contains the manuscript to the publisher via mail to have your books printed.
[koKR] 원고가 담긴 <veul fromgame="GAME_ITEM_HOLOTAPE"/> 출판사로 우편을 통해 보내야 책이 인쇄됩니다.

The variables will be resolved based on the current ingame language, then the necessary linguistic processing is performed, which would result in a following paragraph (text in blue denotes the text is inserted using the tags):

- [en] Send your Holotape that contains the manuscript to the publisher via mail to have your books printed.
[koKR] 원고가 담긴 홀로테이프를 출판사로 우편을 통해 보내야 책이 인쇄됩니다.
@@ -309,12 +309,12 @@ encounter the freezing every time the book is being printed, and this would be a huge minus towards the gameplay experience.

-

If the process exits without any error, the mailing system will be - notified and will send the mail containing finished books to the player; if the process exits - with errors, the mail containing details of the errors will be sent instead.

+

If the process exits without any error, the post system will be + notified and will send a post containing the finished books to the player; if the process exits + with errors, the post containing the details of the errors will be sent instead.

For this reason, the “printing press” is not exposed to the player, they only get to interact with it - indirectly through the “publisher” via mail.

+ indirectly through the “publisher” via post.