glow/emissive for held items, even if the actor has no glow/emissive sprites

This commit is contained in:
minjaesong
2024-01-27 03:21:26 +09:00
parent b02f4d7703
commit b1ca1a9351
26 changed files with 345 additions and 106 deletions

View File

@@ -137,6 +137,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
*/
@Transient open val itemImage: TextureRegion? = null
@Transient open val itemImageGlow: TextureRegion? = null
@Transient open val itemImageEmissive: TextureRegion? = null
/**
* Apparent mass of the item. (basemass * scale^3)