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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
glow/emissive for held items, even if the actor has no glow/emissive sprites
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@@ -135,6 +135,11 @@ class ItemCodex {
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return getItemImageGlow(item.originalID)
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}
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fun getItemImageEmissive(item: GameItem?): TextureRegion? {
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if (item == null) return null
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return getItemImageEmissive(item.originalID)
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}
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fun getItemImage(itemID: ItemID?): TextureRegion? {
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if (itemID == null) return null
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@@ -193,6 +198,35 @@ class ItemCodex {
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}
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}
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fun getItemImageEmissive(itemID: ItemID?): TextureRegion? {
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if (itemID == null) return null
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if (itemID.isDynamic()) {
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return getItemImageEmissive(dynamicToStaticID(itemID))
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}
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else if (itemID.isItem()) {
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return itemCodex[itemID]?.itemImageEmissive
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}
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else if (itemID.isWire()) {
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return itemCodex[itemID]?.itemImageEmissive
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}
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else if (itemID.isWall()) {
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val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID.substring(5))
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return BlocksDrawer.tileItemWallEmissive.get(
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itemSheetNumber % App.tileMaker.TILES_IN_X,
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itemSheetNumber / App.tileMaker.TILES_IN_X
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)
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}
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// else: terrain
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else {
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val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID)
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return BlocksDrawer.tileItemTerrainEmissive.get(
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itemSheetNumber % App.tileMaker.TILES_IN_X,
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itemSheetNumber / App.tileMaker.TILES_IN_X
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)
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}
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}
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fun hasItem(itemID: ItemID): Boolean = dynamicItemInventory.containsKey(itemID)
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fun isEmpty(): Boolean = itemCodex.isEmpty()
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}
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