glow/emissive for held items, even if the actor has no glow/emissive sprites

This commit is contained in:
minjaesong
2024-01-27 03:21:26 +09:00
parent b02f4d7703
commit b1ca1a9351
26 changed files with 345 additions and 106 deletions

View File

@@ -14,6 +14,8 @@ class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.to
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
override val itemImageEmissive: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall_emsv.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_SMELTER_SMALL"