glow/emissive for held items, even if the actor has no glow/emissive sprites

This commit is contained in:
minjaesong
2024-01-27 03:21:26 +09:00
parent b02f4d7703
commit b1ca1a9351
26 changed files with 345 additions and 106 deletions

View File

@@ -11,7 +11,7 @@ class SpriteAssemblerTest {
operator fun invoke() {
val properties = ADProperties(StringReader(ADLParsingTest().TEST_STR))
AssembleSheetPixmap.fromAssetsDir(properties, null)
AssembleSheetPixmap.fromAssetsDir(properties, null, 0)
}
}