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glow/emissive for held items, even if the actor has no glow/emissive sprites
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@@ -11,7 +11,7 @@ class SpriteAssemblerTest {
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operator fun invoke() {
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val properties = ADProperties(StringReader(ADLParsingTest().TEST_STR))
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AssembleSheetPixmap.fromAssetsDir(properties, null)
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AssembleSheetPixmap.fromAssetsDir(properties, null, 0)
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}
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}
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