inventory ui update

This commit is contained in:
Song Minjae
2017-04-13 03:25:49 +09:00
parent 80d993dced
commit b1eade6858
16 changed files with 476 additions and 159 deletions

View File

@@ -9,6 +9,7 @@ import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.mapdrawer.FeaturesDrawer
import net.torvald.terrarum.tileproperties.Tile
import net.torvald.terrarum.to10bit
import net.torvald.terrarum.toInt
import org.newdawn.slick.Color
@@ -75,8 +76,15 @@ object PlayerBuilderSigrid {
// Test fill up inventory
p.inventory.add(16, 512)
p.equipItem(ItemCodex[16])
val tiles = arrayOf(
Tile.AIR, Tile.DIRT, Tile.GLASS_CRUDE,
Tile.GRASS, Tile.GRAVEL, Tile.ICE_MAGICAL, Tile.LANTERN,
Tile.PLANK_BIRCH, Tile.PLANK_BLOODROSE, Tile.PLANK_EBONY, Tile.PLANK_NORMAL,
Tile.SANDSTONE, Tile.SANDSTONE_BLACK, Tile.SANDSTONE_GREEN,
Tile.SANDSTONE_RED, Tile.STONE, Tile.STONE_BRICKS,
Tile.STONE_QUARRIED, Tile.STONE_TILE_WHITE, Tile.TORCH
)
tiles.forEach { p.inventory.add(it, 999) }