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@@ -40,7 +40,7 @@ uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it
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uniform ivec2 cameraTranslation = ivec2(0, 0);
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uniform float drawBreakage = 1f;
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uniform float drawBreakage = 1f; // set it to 0f to not draw breakage; non-zero value to draw it
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ivec2 getTileXY(int tileNumber) {
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