adding 'kind flag' to the savegame format so the file can be determined if it contains player or world data

This commit is contained in:
minjaesong
2022-12-04 16:09:07 +09:00
parent 400cdd5b3c
commit b2479028af
7 changed files with 62 additions and 16 deletions

View File

@@ -140,9 +140,12 @@ class QuickSingleplayerWorldSavingThread(
}
disk.saveKind = VDSaveKind.WORLD_DATA
skimmer.rewriteDirectories()
skimmer.injectDiskCRC(disk.hashCode())
skimmer.setSaveMode(1 + 2 * isAuto.toInt())
skimmer.setSaveKind(VDSaveKind.WORLD_DATA)
printdbg(this, "Game saved with size of ${outFile.length()} bytes")