new wire property: branching

This commit is contained in:
minjaesong
2021-08-15 00:55:56 +09:00
parent a064275cfb
commit b2805ba09f
5 changed files with 50 additions and 46 deletions

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@@ -1,15 +1,16 @@
"id";"drop";"name";"renderclass";"accept";"inputcount";"inputtype";"outputtype";"javaclass";"inventoryimg"
"8192";"8192";"WIRE_RED";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,9"
"8193";"8193";"WIRE_GREEN";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,10"
"8194";"8194";"WIRE_BLUE";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,11"
#"8195";"8195";"WIRE_BUNDLE";"signal";"digital_3bits";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,2"
"id";"drop";"name";"renderclass";"accept";"inputcount";"inputtype";"outputtype";"javaclass";"inventoryimg";"branching"
"8192";"8192";"WIRE_RED";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,9";"1"
"8193";"8193";"WIRE_GREEN";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,10";"1"
"8194";"8194";"WIRE_BLUE";"signal";"digital_bit";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,11";"1"
#"8195";"8195";"WIRE_BUNDLE";"signal";"digital_3bits";"3";"N/A";"N/A";"net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire";"basegame.items16,1,2";"1"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka "not wires")
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
# inputtype: which wiretype it accepts. N/A for wires
# outputtype: which wiretype it emits. N/A for wires
# branching: if this wire can have branches. Something like a thicknet can't have branches
#
# comments
# "digital_3bits" must come right after three wires it bundles
# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09
# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09
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