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changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
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@@ -127,7 +127,7 @@ open class GameWorld() : Disposable {
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val extraFields = HashMap<String, Any?>()
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internal var genver = -1 // only gets used when the game saves and loads
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// internal var genver = -1 // only gets used when the game saves and loads
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internal var comp = -1 // only gets used when the game saves and loads
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internal val dynamicItemInventory = ItemTable()
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