mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
working vital meter for tool durability
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@@ -65,7 +65,6 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
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private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
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private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
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private fun isWenQuanYi(c: Char) = c.toInt() in 0x3400..0x9FFF
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private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
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private fun isThai(c: Char) = c.toInt() in 0xE00..0xE7F
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private fun isThaiDiacritics(c: Char) = c.toInt() in 0xE34..0xE3A
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@@ -91,9 +90,6 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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private fun cjkPunctIndexX(c: Char) = (c.toInt() - 0x3000) % 16
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private fun cjkPunctIndexY(c: Char) = (c.toInt() - 0x3000) / 16
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private fun uniHanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
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private fun uniHanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
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private fun cyrilicIndexX(c: Char) = (c.toInt() - 0x400) % 16
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private fun cyrilicIndexY(c: Char) = (c.toInt() - 0x400) / 16
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@@ -103,8 +99,8 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
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private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
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private fun wenQuanYiIndexX(c: Char) = (c.toInt() - 0x3400) % 256
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private fun wenQuanYiIndexY(c: Char) = (c.toInt() - 0x3400) / 256
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private fun unihanIndexX(c: Char) = (c.toInt() - 0x3400) % 256
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private fun unihanIndexY(c: Char) = (c.toInt() - 0x3400) / 256
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private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
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private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
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@@ -121,7 +117,7 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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private val unihanWidthSheets = arrayOf(
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SHEET_UNIHAN,
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SHEET_FW_UNI,
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SHEET_WENQUANYI
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SHEET_UNIHAN
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)
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private val zeroWidthSheets = arrayOf(
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SHEET_COLOURCODE
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@@ -231,28 +227,8 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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}
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//hangulSheet.endUse()
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// unihan fonts
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/*uniHan.startUse();
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for (int i = 0; i < s.length(); i++) {
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char ch = s.charAt(i);
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if (isUniHan(ch)) {
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int glyphW = getWidth("" + ch);
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uniHan.renderInUse(
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Math.round(x
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+ getWidthSubstr(s, i + 1) - glyphW
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)
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, Math.round((H - H_UNIHAN) / 2 + y)
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, uniHanIndexX(ch)
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, uniHanIndexY(ch)
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);
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}
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}
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uniHan.endUse();*/
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// WenQuanYi 1
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//wenQuanYi_1.startUse()
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// WenQuanYi
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//uniHan.startUse()
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for (i in 0..s.length - 1) {
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val ch = s[i]
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@@ -262,9 +238,9 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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continue
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}
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if (isWenQuanYi(ch)) {
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if (isUniHan(ch)) {
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val glyphW = getWidth("" + ch)
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wenQuanYi.getSubImage(wenQuanYiIndexX(ch), wenQuanYiIndexY(ch)).drawWithShadow(
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uniHan.getSubImage(unihanIndexX(ch), unihanIndexY(ch)).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
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scale.toFloat(), thisCol, noShadow
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@@ -272,7 +248,7 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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}
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}
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//wenQuanYi_1.endUse()
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//uniHan.endUse()
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// regular fonts
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var prevInstance = -1
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@@ -405,8 +381,6 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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return SHEET_GREEK_VARW
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else if (isThai(c))
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return SHEET_THAI_WIDE
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else if (isWenQuanYi(c))
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return SHEET_WENQUANYI
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else if (c.isColourCode())
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return SHEET_COLOURCODE
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else if (isKeycap(c))
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@@ -479,11 +453,10 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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lateinit internal var extBSheet: SpriteSheet
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lateinit internal var kanaSheet: SpriteSheet
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lateinit internal var cjkPunct: SpriteSheet
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// static SpriteSheet uniHan;
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lateinit internal var uniHan: SpriteSheet
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lateinit internal var cyrilic: SpriteSheet
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lateinit internal var fullwidthForms: SpriteSheet
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lateinit internal var uniPunct: SpriteSheet
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lateinit internal var wenQuanYi: SpriteSheet
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lateinit internal var greekSheet: SpriteSheet
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lateinit internal var thaiSheet: SpriteSheet
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lateinit internal var keycapSheet: SpriteSheet
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@@ -513,11 +486,10 @@ open class GameFontBase(val noShadow: Boolean) : Font {
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internal val SHEET_CYRILIC_VARW = 8
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internal val SHEET_FW_UNI = 9
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internal val SHEET_UNI_PUNCT = 10
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internal val SHEET_WENQUANYI = 11
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internal val SHEET_GREEK_VARW = 12
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internal val SHEET_THAI_WIDE = 13
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internal val SHEET_THAI_NARROW = 14
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internal val SHEET_KEYCAP = 15
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internal val SHEET_GREEK_VARW = 11
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internal val SHEET_THAI_WIDE = 12
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internal val SHEET_THAI_NARROW = 13
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internal val SHEET_KEYCAP = 14
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internal val SHEET_UNKNOWN = 254
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internal val SHEET_COLOURCODE = 255
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@@ -24,13 +24,6 @@ class GameFontImpl(noShadow: Boolean = false) : GameFontBase(noShadow = noShadow
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"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
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GameFontBase.cjkPunct = SpriteSheet(
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"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
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/*uniHan = new SpriteSheet(
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"./assets/graphics/fonts/unifont_unihan"
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+ ((!terrarum.gameLocale.contains("zh"))
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? "_ja" : "")
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+".tga"
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, W_UNIHAN, H_UNIHAN
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);*/
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GameFontBase.cyrilic = SpriteSheet(
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when (Terrarum.gameLocale.substring(0..1)) {
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"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
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@@ -41,7 +34,7 @@ class GameFontImpl(noShadow: Boolean = false) : GameFontBase(noShadow = noShadow
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"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
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GameFontBase.uniPunct = SpriteSheet(
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"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
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GameFontBase.wenQuanYi = SpriteSheet(
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GameFontBase.uniHan = SpriteSheet(
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"./assets/graphics/fonts/wenquanyi.tga.gz", 16, 16)
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GameFontBase.greekSheet = SpriteSheet(
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"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
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@@ -58,11 +51,10 @@ class GameFontImpl(noShadow: Boolean = false) : GameFontBase(noShadow = noShadow
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GameFontBase.extBSheet,
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GameFontBase.kanaSheet,
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GameFontBase.cjkPunct,
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null, // Full unihan, filler because we're using WenQuanYi
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GameFontBase.uniHan,
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GameFontBase.cyrilic,
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GameFontBase.fullwidthForms,
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GameFontBase.uniPunct,
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GameFontBase.wenQuanYi,
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GameFontBase.greekSheet,
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GameFontBase.thaiSheet,
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null, // Thai EF, filler because not being used right now
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