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crafting ui working (visuals only)
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@@ -2,7 +2,6 @@ package net.torvald.terrarum.gameitems
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.*
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import net.torvald.terrarum.ReferencingRanges.PREFIX_DYNAMICITEM
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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@@ -181,6 +180,8 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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@Transient var using = false // Always false when loaded from savegame
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var tags = HashSet<String>()
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/**
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* Mainly intended to be used by third-party modules
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*/
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