crafting ui working (visuals only)

This commit is contained in:
minjaesong
2022-06-28 22:51:09 +09:00
parent 8ee2a2f56d
commit b34502ebd3
16 changed files with 271 additions and 94 deletions

View File

@@ -120,8 +120,8 @@ class ActorInventory() : FixtureInventory() {
}
}
override fun nuke() {
super.nuke()
override fun clear() {
super.clear()
itemEquipped.fill(null)
quickSlot.fill(null)
}

View File

@@ -213,7 +213,7 @@ open class FixtureInventory() {
return -(low + 1) // key not found
}
open fun nuke() {
open fun clear() {
itemList.clear()
}
}

View File

@@ -121,8 +121,8 @@ internal class UIStorageChest : UICanvas(
6, CELLS_VRT,
drawScrollOnRightside = false,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
keyDownFun = { _, _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _, _ ->
if (gameItem != null) {
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
}
@@ -142,8 +142,8 @@ internal class UIStorageChest : UICanvas(
6, CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
keyDownFun = { _, _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _, _ ->
if (gameItem != null) {
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
}

View File

@@ -0,0 +1,33 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.TerrarumIngame
/**
* FixtureInventory except item duplicates are allowed
*
* Created by minjaesong on 2022-06-28.
*/
class InventoryItemList : FixtureInventory() {
override fun add(item: GameItem, count: Long) {
// other invalid values
if (count == 0L)
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is zero.")
if (count < 0L)
throw IllegalArgumentException("Item count is negative number. If you intended removing items, use remove()\n" +
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
if (item.originalID == "actor:${Terrarum.PLAYER_REF_ID}" || item.originalID == ("actor:${0x51621D}")) // do not delete this magic
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put human player into the inventory.")
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded == true) &&
(item.originalID == "actor:${(Terrarum.ingame as? TerrarumIngame)?.actorNowPlaying?.referenceID}"))
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put active player into the inventory.")
if ((!item.stackable || item.dynamicID.startsWith("dyn:")) && count > 1)
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to adding stack of item but the item is not stackable; item: $item, count: $count")
itemList.add(InventoryPair(item.dynamicID, count))
}
}

View File

@@ -5,7 +5,9 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.listGap
@@ -65,44 +67,14 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
private val TEXT_GAP = 26
private val LAST_LINE_IN_GRID = ((UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 2)) + 22//359 // TEMPORARY VALUE!
private var recipeClicked: CraftingCodex.CraftingRecipe? = null
private val catAll = arrayOf(CAT_ALL)
init {
val craftButtonsY = thisOffsetY + 23 + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
val buttonWidth = (UIItemInventoryElemWide.height + listGap) * 3 - listGap - 2
// crafting list to the left
// TODO This UIItem need to be custom-built version of UIItemInventoryItemGrid, with requirements:
// - Takes list of [net.torvald.terrarum.itemproperties.CraftingRecipe] as an "inventory"
// - Displays `CraftingRecipe.product` as an "inventory cell"
// - When clicked, the cell is activated and displays its `ingredients` to the itemListIngredients
// - The clicked status must be recorded and be accessible to this very class
itemListCraftable = UIItemInventoryItemGrid(
this,
catBar,
{ craftables },
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
drawScrollOnRightside = false,
drawWallet = false,
keyDownFun = { _, _, _ -> },
touchDownFun = { gameItem, amount, _ ->
/*if (gameItem != null) {
negotiator.reject(craftables, getPlayerInventory(), gameItem, amount)
}
itemListUpdate()*/
}
)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"${it.toInt()}"})
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
}
// make grid mode buttons work together
itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListCraftable.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
// ingredient list
itemListIngredients = UIItemInventoryItemGrid(
this,
@@ -114,8 +86,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
drawScrollOnRightside = false,
drawWallet = false,
hideSidebar = true,
keyDownFun = { _, _, _ -> },
touchDownFun = { _, _, _ -> }
keyDownFun = { _, _, _, _ -> },
touchDownFun = { _, _, _, _ -> }
)
// make sure grid buttons for ingredients do nothing (even if they are hidden!)
@@ -123,6 +95,63 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
itemListIngredients.gridModeButtons[1].touchDownListener = { _,_,_,_ -> }
itemListIngredients.isCompactMode = true
// crafting list to the left
// TODO This UIItem need to be custom-built version of UIItemInventoryItemGrid, with requirements:
// - Takes list of [net.torvald.terrarum.itemproperties.CraftingRecipe] as an "inventory"
// - Displays `CraftingRecipe.product` as an "inventory cell"
// - When clicked, the cell is activated and displays its `ingredients` to the itemListIngredients
// - The clicked status must be recorded and be accessible to this very class
itemListCraftable = UIItemCraftingCandidateGrid(
this,
catBar,
thisOffsetX,
thisOffsetY,
6, UIInventoryFull.CELLS_VRT - 2, // decrease the internal height so that craft/cancel button would fit in
keyDownFun = { _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, recipe0 ->
/*if (gameItem != null) {
negotiator.reject(craftables, getPlayerInventory(), gameItem, amount)
}
itemListUpdate()*/
val playerInventory = getPlayerInventory()
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
ingredients.clear()
recipeClicked = recipe
printdbg(this, "Recipe selected: $recipe")
recipe.ingredients.forEach { ingredient ->
// TODO item tag support
if (ingredient.keyMode == CraftingCodex.CraftingItemKeyMode.TAG) {
// If the player has the required item, use it; otherwise, will take an item from the ItemCodex
val selectedItem = playerInventory.itemList.filter { (itm, qty) ->
ItemCodex[itm]?.tags?.contains(ingredient.key) == true && qty >= ingredient.qty
}.maxByOrNull { it.qty }?.itm ?: ((ItemCodex.itemCodex.firstNotNullOfOrNull { if (it.value.tags.contains(ingredient.key)) it.key else null }) ?: throw NullPointerException("Item with tag '${ingredient.key}' not found. Possible cause: game or a module not updated or installed"))
printdbg(this, "Adding ingredients by tag ${selectedItem} (${ingredient.qty})")
ingredients.add(selectedItem, ingredient.qty)
}
else {
printdbg(this, "Adding ingredients by name ${ingredient.key} (${ingredient.qty})")
ingredients.add(ingredient.key, ingredient.qty)
}
}
}
itemListIngredients.rebuild(catAll)
}
)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"${it.toInt()}"})
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
}
// make grid mode buttons work together
// itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
// itemListCraftable.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
// player inventory to the right
itemListPlayer = UIItemInventoryItemGrid(
this,
@@ -133,16 +162,17 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
6, UIInventoryFull.CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
keyDownFun = { _, _, _ -> },
touchDownFun = { gameItem, amount, _ ->
keyDownFun = { _, _, _, _ -> },
touchDownFun = { gameItem, amount, _, _ ->
/*if (gameItem != null) {
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
}
itemListUpdate()*/
}
)
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
// make grid mode buttons work together
// itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
// itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
handler.allowESCtoClose = true
@@ -183,8 +213,8 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
// let itemlists be sorted
itemListCraftable.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
itemListCraftable.rebuild(catAll)
itemListPlayer.rebuild(catAll)
encumbrancePerc = getPlayerInventory().let {
it.capacity.toFloat() / it.maxCapacity
}
@@ -195,13 +225,13 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
itemListCraftable.gridModeButtons[0].highlighted = !yes
itemListCraftable.gridModeButtons[1].highlighted = yes
itemListCraftable.itemPage = 0
itemListCraftable.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
itemListCraftable.rebuild(catAll)
itemListPlayer.isCompactMode = yes
itemListPlayer.gridModeButtons[0].highlighted = !yes
itemListPlayer.gridModeButtons[1].highlighted = yes
itemListPlayer.itemPage = 0
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
itemListPlayer.rebuild(catAll)
itemListUpdate()
}