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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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@@ -1,5 +1,6 @@
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package net.torvald.spriteanimation
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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