tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away

This commit is contained in:
minjaesong
2022-04-20 17:53:47 +09:00
parent cfcdb9c998
commit b3a27bb428
6 changed files with 36 additions and 51 deletions

View File

@@ -30,5 +30,4 @@ void main() {
vec4 selvec = vec4(0.0, 0.0, 0.0, (alpha > bayerThreshold) ? 1.0 : 0.0);
gl_FragColor = inColor * boolean.yyyx + selvec;
// gl_FragColor = inColor;
}