float lightmap seems it does have little boost on fps

This commit is contained in:
minjaesong
2017-07-09 00:51:25 +09:00
parent b57b0cb04c
commit b3a355f51d
7 changed files with 148 additions and 179 deletions

View File

@@ -46,13 +46,13 @@ object BlockPropUtil {
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
}
private fun getSlowBreath(baseLum: Int): Int {
private fun getSlowBreath(baseLum: Int): RGB10 {
val funcY = FastMath.sin(FastMath.PI * breathFuncX / breathCycleDuration) * breathRange
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
}
private fun getPulsate(baseLum: Int): Int {
private fun getPulsate(baseLum: Int): RGB10 {
val funcY = FastMath.sin(FastMath.PI * pulsateFuncX / pulsateCycleDuration) * pulsateRange
return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)