mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
UINSMenu is made to show how to code 'UI dragging'
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@@ -17,8 +17,9 @@ class UINSMenu(
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val titleBackCol: Color = Color(0f,0f,0f,.77f),
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val titleTextCol: Color = Color.WHITE,
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val titleBlendMode: String = BlendMode.NORMAL
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val titleBlendMode: String = BlendMode.NORMAL,
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val allowDrag: Boolean = true
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) : UICanvas() {
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override var openCloseTime: Second = 0f
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@@ -59,11 +60,11 @@ class UINSMenu(
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// draw title bar
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batch.color = titleBackCol
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BlendMode.resolve(titleBlendMode, batch)
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batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), LINE_HEIGHT.toFloat())
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batch.fillRect(0f, 0f, width.toFloat(), LINE_HEIGHT.toFloat())
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batch.color = titleTextCol
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blendNormal(batch)
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Terrarum.fontGame.draw(batch, title, posX + TEXT_OFFSETX, posY + TEXT_OFFSETY)
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Terrarum.fontGame.draw(batch, title, TEXT_OFFSETX, TEXT_OFFSETY)
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// draw the list
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batch.color = Color.WHITE
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@@ -74,6 +75,9 @@ class UINSMenu(
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theRealList.dispose()
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}
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fun mouseOnTitleBar() =
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relativeMouseX in 0 until width && relativeMouseY in 0 until LINE_HEIGHT
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override fun doOpening(delta: Float) {
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}
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@@ -90,12 +94,34 @@ class UINSMenu(
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return super.mouseMoved(screenX, screenY)
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}
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private var dragOriginX = 0 // relative mousepos
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private var dragOriginY = 0 // relative mousepos
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private var dragForReal = false
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return super.touchDragged(screenX, screenY, pointer)
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if (!allowDrag) return false
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if (mouseInScreen(screenX, screenY)) {
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if (dragForReal) {
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handler.setPosition(screenX - dragOriginX, screenY - dragOriginY)
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println("drag $screenX, $screenY")
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}
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}
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return true
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchDown(screenX, screenY, pointer, button)
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if (mouseOnTitleBar()) {
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dragOriginX = relativeMouseX
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dragOriginY = relativeMouseY
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dragForReal = true
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}
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else {
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dragForReal = false
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}
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return true
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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