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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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@@ -86,7 +86,7 @@ class EntryPoint : ModuleEntryPoint() {
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println("Welcome back!")
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println("[Basegame.EntryPoint] Welcome back!")
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}
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override fun dispose() {
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@@ -52,6 +52,7 @@ object WorldSimulator {
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private val ingame = Terrarum.ingame!!
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private val world = ingame.world
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// TODO use R-Tree instead? https://stackoverflow.com/questions/10269179/find-rectangles-that-contain-point-efficient-algorithm#10269695
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private var actorsKDTree: KDTree? = null
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fun resetForThisFrame() {
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