Tile -> Block && Map -> World

This commit is contained in:
Song Minjae
2017-04-27 01:57:45 +09:00
parent 49d3c9f55b
commit b4b2c0d85b
80 changed files with 1075 additions and 1645 deletions

View File

@@ -4,9 +4,9 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AIControlled
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.mapdrawer.LightmapRenderer
import net.torvald.terrarum.tileproperties.Tile
import net.torvald.terrarum.tileproperties.TileCodex
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import org.luaj.vm2.*
import org.luaj.vm2.lib.OneArgFunction
import org.luaj.vm2.lib.ZeroArgFunction
@@ -239,7 +239,7 @@ internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
luatable[y - feetTilePos[1]] = LuaTable()
for (x in feetTilePos[0] - radius..feetTilePos[0] + radius) {
val tile = TileCodex[Terrarum.ingame!!.world.getTileFromTerrain(x, y) ?: Tile.NULL]
val tile = BlockCodex[Terrarum.ingame!!.world.getTileFromTerrain(x, y) ?: Block.NULL]
val solidity = tile.isSolid.toInt()
val liquidity = tile.isFluid.toInt()
val gravity = tile.isFallable.toInt()
@@ -283,8 +283,8 @@ internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
// search down
var searchDownCounter = 0
while (true) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] + searchDownCounter) ?: Tile.STONE
if (TileCodex[tile].isSolid || searchDownCounter >= searchDownLimit) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] + searchDownCounter) ?: Block.STONE
if (BlockCodex[tile].isSolid || searchDownCounter >= searchDownLimit) {
luatable[x - feetTilePos[0]] = searchDownCounter
break
}
@@ -326,8 +326,8 @@ internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
// search up
var searchUpCounter = 0
while (true) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Tile.STONE
if (TileCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
if (BlockCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
luatable[x - feetTilePos[0]] = searchUpCounter
break
}
@@ -368,8 +368,8 @@ internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
// search up
var searchUpCounter = 0
while (true) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Tile.STONE
if (!TileCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
val tile = Terrarum.ingame!!.world.getTileFromTerrain(x, feetTilePos[1] - searchUpCounter) ?: Block.STONE
if (!BlockCodex[tile].isSolid || searchUpCounter >= searchUpLimit) {
luatable[x - feetTilePos[0]] = searchUpCounter
break
}