Tile -> Block && Map -> World

This commit is contained in:
Song Minjae
2017-04-27 01:57:45 +09:00
parent 49d3c9f55b
commit b4b2c0d85b
80 changed files with 1075 additions and 1645 deletions

View File

@@ -4,9 +4,7 @@ import com.jme3.math.FastMath
import net.torvald.colourutil.CIELabUtil.darkerLab
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.floorInt
import net.torvald.terrarum.gameactors.roundInt
import net.torvald.terrarum.mapdrawer.MapCamera
import net.torvald.terrarum.worlddrawer.WorldCamera
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
@@ -71,8 +69,8 @@ class UIVitalMetre(
override fun render(gc: GameContainer, g: Graphics) {
if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
g.translate(
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (MapCamera.x)),
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (MapCamera.y))
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)),
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y))
)