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pushing Return on World Selection will bring you to the Character Selection (and the implementation is quite dirty I might say)
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.Disposable
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@@ -295,7 +294,7 @@ abstract class UICanvas(
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// end of handler func aliases
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init {
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if (uiItems.isEmpty()) println("UICanvas '${this.javaClass.name}' has no UIItem registered, just so you know...")
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// if (uiItems.isEmpty()) println("UICanvas '${this.javaClass.name}' has no UIItem registered, just so you know...")
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}
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companion object {
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