pushing Return on World Selection will bring you to the Character Selection (and the implementation is quite dirty I might say)

This commit is contained in:
minjaesong
2021-10-27 23:39:32 +09:00
parent 1c8261cc7e
commit b4dcb559cd
4 changed files with 61 additions and 25 deletions

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
@@ -295,7 +294,7 @@ abstract class UICanvas(
// end of handler func aliases
init {
if (uiItems.isEmpty()) println("UICanvas '${this.javaClass.name}' has no UIItem registered, just so you know...")
// if (uiItems.isEmpty()) println("UICanvas '${this.javaClass.name}' has no UIItem registered, just so you know...")
}
companion object {