mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
furred npc test might delete later
This commit is contained in:
@@ -10,7 +10,7 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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@@ -6,11 +6,11 @@ import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.ModuleEntryPoint
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarum.modulebasegame.items.BlockBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -56,9 +56,7 @@ class EntryPoint : ModuleEntryPoint() {
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val blockProp = BlockCodex.getOrNull(i % ItemCodex.ITEM_WALLS.first)
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if (blockProp != null) {
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ItemCodex.itemCodex[i] = object : GameItem() {
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override val originalID = i
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override var dynamicID = i
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ItemCodex.itemCodex[i] = object : GameItem(i) {
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override val isUnique: Boolean = false
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override var baseMass: Double = blockProp.density / 1000.0
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override var baseToolSize: Double? = null
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@@ -15,7 +15,7 @@ import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IngameController
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.console.AVTracker
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import net.torvald.terrarum.modulebasegame.console.ActorsList
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@@ -7,8 +7,8 @@ import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameactors.faction.Faction
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.Ingame
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@@ -154,9 +154,7 @@ open class ActorHumanoid(
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get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.actorNowPlaying
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@Transient private val nullItem = object : GameItem() {
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override var dynamicID: Int = 0
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override val originalID = dynamicID
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@Transient private val nullItem = object : GameItem(0) {
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override val isUnique: Boolean = false
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override var baseMass: Double = 0.0
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override var baseToolSize: Double? = null
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@@ -5,11 +5,11 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_DYNAMIC
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import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_WALLS
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.lock
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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/**
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* Created by minjaesong on 2016-01-31.
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@@ -3,7 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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/**
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@@ -27,10 +27,11 @@ open class FixtureBase(val blockBox: BlockBox, val blockBoxProps: BlockBoxProps
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/**
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* Adds this instance of the fixture to the world
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*
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* @param posX top-left position of the fixture, tile-wise
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* @param posY top-left position of the fixture, tile-wise
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* @param posX tile-wise top-left position of the fixture
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* @param posY tile-wise top-left position of the fixture
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* @return true if successfully spawned, false if was not (e.g. occupied space)
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*/
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open fun spawn(posX: Int, posY: Int) {
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open fun spawn(posX: Int, posY: Int): Boolean {
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// place filler blocks
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// place the filler blocks where:
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// origin posX: centre-left if mouseX is on the right-half of the game window,
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@@ -52,6 +53,9 @@ open class FixtureBase(val blockBox: BlockBox, val blockBoxProps: BlockBoxProps
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this.isVisible = true
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this.hitbox.setFromWidthHeight(posX * TSIZE, posY * TSIZE, blockBox.width * TSIZE, blockBox.height * TSIZE)
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return true // TODO for the tests' sake, just get fucking spawned
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}
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/**
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@@ -4,7 +4,7 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AIControlled
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ai.ActorAI
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameworld.time_t
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@@ -16,8 +16,8 @@ import net.torvald.terrarum.modulebasegame.gameworld.time_t
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open class HumanoidNPC(
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override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
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born: time_t,
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usePhysics: Boolean = true,
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forceAssignRefID: Int? = null
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usePhysics: Boolean = true
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//forceAssignRefID: Int? = null
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) : ActorHumanoid(born, usePhysics = usePhysics), AIControlled, CanBeAnItem {
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companion object {
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@@ -29,9 +29,7 @@ open class HumanoidNPC(
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}
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// we're having GameItem data so that this class could be somewhat universal
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override var itemData: GameItem = object : GameItem() {
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override var dynamicID = referenceID ?: forceAssignRefID!!
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override val originalID = dynamicID
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override var itemData: GameItem = object : GameItem(referenceID) {//GameItem(referenceID ?: forceAssignRefID!!) {
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override val isUnique = true
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override var baseMass: Double
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get() = actorValue.getAsDouble(AVKey.BASEMASS)!!
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@@ -11,7 +11,11 @@ import net.torvald.terrarum.modulebasegame.gameworld.time_t
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* Created by minjaesong on 2015-12-31.
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*/
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class IngamePlayer(override var animDescPath: String, born: time_t) : ActorHumanoid(born), HasAssembledSprite {
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class IngamePlayer(
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override var animDescPath: String,
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override var animDescPathGlow: String? = null,
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born: time_t
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) : ActorHumanoid(born), HasAssembledSprite {
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/**
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* Creates new Player instance with empty elements (sprites, actorvalue, etc.).
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@@ -13,7 +13,7 @@ object PlayerBuilder {
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operator fun invoke(): Actor {
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val world = (Terrarum.ingame!! as Ingame).gameworld
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val p: Actor = IngamePlayer("lol", world.time.TIME_T)
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val p: Actor = IngamePlayer("lol", "lol_glow", world.time.TIME_T)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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// attach sprite
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@@ -14,7 +14,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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object PlayerBuilderSigrid {
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operator fun invoke(): IngamePlayer {
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val p = IngamePlayer("lol", - 9223372036854775807L) // XD
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val p = IngamePlayer("lol", "lol_glow", - 9223372036854775807L) // XD
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p.referenceID = 0x51621D // the only constant of this procedural universe
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@@ -82,10 +82,13 @@ object PlayerBuilderSigrid {
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}
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}
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// item ids are defined in <module>/items/itemid.csv
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inventory.add(8448) // copper pick
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inventory.add(8449) // iron pick
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inventory.add(8450) // steel pick
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inventory.add(8466, 9995) // wire piece
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inventory.add(8467, 9995) // test tiki torch
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inventory.add(9000) // TEST water bucket
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inventory.add(9001) // TEST lava bucket
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}
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@@ -4,14 +4,17 @@ import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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/**
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* Created by minjaesong on 2017-02-10.
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*/
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object PlayerBuilderTestSubject1 {
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operator fun invoke(): IngamePlayer {
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val p: IngamePlayer = IngamePlayer(ModMgr.getPath("basegame", "sprites/test_sprite.properties"), -589141658L) // random value thrown
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val p: IngamePlayer = IngamePlayer(
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ModMgr.getPath("basegame", "sprites/furry_sprite.properties"),
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ModMgr.getPath("basegame", "sprites/furry_sprite_glow.properties"),
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-589141658L // random value thrown
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)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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@@ -26,7 +29,8 @@ object PlayerBuilderTestSubject1 {
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p.sprite!!.setRowsAndFrames(2, 4)*/
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p.sprite = SpriteAnimation(p)
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p.reassembleSprite(p.sprite!!)
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p.spriteGlow = SpriteAnimation(p)
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p.reassembleSprite(p.sprite!!, p.spriteGlow)
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
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p.setPosition(3.0 * CreateTileAtlas.TILE_SIZE, 3.0 * CreateTileAtlas.TILE_SIZE)
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@@ -34,10 +38,10 @@ object PlayerBuilderTestSubject1 {
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PlayerBuilderSigrid.fillTestInventory(p.inventory)
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p.actorValue[AVKey.LUMR] = 0.84
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p.actorValue[AVKey.LUMG] = 0.93
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p.actorValue[AVKey.LUMB] = 1.37
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p.actorValue[AVKey.LUMA] = 1.93
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//p.actorValue[AVKey.LUMR] = 0.84
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//p.actorValue[AVKey.LUMG] = 0.93
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//p.actorValue[AVKey.LUMB] = 1.37
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//p.actorValue[AVKey.LUMA] = 1.93
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return p
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}
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@@ -1,9 +1,9 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.gameitem.ItemID
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/**
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* Created by minjaesong on 2016-01-15.
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@@ -1,11 +1,11 @@
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package net.torvald.terrarum.modulebasegame.items
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWBMovable
|
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import net.torvald.terrarum.gameworld.GameWorld
|
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import net.torvald.terrarum.itemproperties.GameItem
|
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import net.torvald.terrarum.gameitem.GameItem
|
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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@@ -1,4 +1,4 @@
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package net.torvald.terrarum.modulebasegame.items
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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@@ -7,13 +7,13 @@ import net.torvald.terrarum.Terrarum
|
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import net.torvald.terrarum.blockproperties.Block
|
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import net.torvald.terrarum.gameactors.AVKey
|
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import net.torvald.terrarum.gameactors.ActorWBMovable
|
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import net.torvald.terrarum.gameitem.GameItem
|
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import net.torvald.terrarum.gameitem.ItemID
|
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import net.torvald.terrarum.itemproperties.Calculate
|
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import net.torvald.terrarum.itemproperties.GameItem
|
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import net.torvald.terrarum.itemproperties.ItemID
|
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import net.torvald.terrarum.itemproperties.MaterialCodex
|
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import net.torvald.terrarum.modulebasegame.Ingame
|
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import net.torvald.terrarum.modulebasegame.items.PickaxeCore.BASE_MASS_AND_SIZE
|
||||
import net.torvald.terrarum.modulebasegame.items.PickaxeCore.TOOL_DURABILITY_BASE
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
|
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
|
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
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import kotlin.math.roundToInt
|
||||
|
||||
@@ -74,9 +74,8 @@ object PickaxeCore {
|
||||
/**
|
||||
* Created by minjaesong on 2017-07-17.
|
||||
*/
|
||||
class PickaxeCopper(override val originalID: ItemID) : GameItem() {
|
||||
class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "PACKAGED_PICK"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
@@ -102,9 +101,8 @@ class PickaxeCopper(override val originalID: ItemID) : GameItem() {
|
||||
/**
|
||||
* Created by minjaesong on 2019-03-10.
|
||||
*/
|
||||
class PickaxeIron(override val originalID: ItemID) : GameItem() {
|
||||
class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "PACKAGED_PICK"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
@@ -130,9 +128,8 @@ class PickaxeIron(override val originalID: ItemID) : GameItem() {
|
||||
/**
|
||||
* Created by minjaesong on 2019-03-10.
|
||||
*/
|
||||
class PickaxeSteel(override val originalID: ItemID) : GameItem() {
|
||||
class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "PACKAGED_PICK"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
@@ -0,0 +1,34 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-05-16.
|
||||
*/
|
||||
class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "Tiki Torch"
|
||||
override var baseMass = 1.0
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.FIXTURE
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val itemImage: TextureRegion?
|
||||
get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_48")
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
override fun startPrimaryUse(delta: Float): Boolean {
|
||||
val torch = FixtureTikiTorch()
|
||||
|
||||
return torch.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - torch.blockBox.height + 1)
|
||||
// return true when placed, false when cannot be placed
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
package net.torvald.terrarum.modulebasegame.items
|
||||
package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import net.torvald.random.Fudge3
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
||||
import kotlin.math.pow
|
||||
|
||||
@@ -24,6 +25,6 @@ object WeaponMeleeCore {
|
||||
|
||||
}
|
||||
|
||||
abstract class WeaponMeleeBase : GameItem() {
|
||||
abstract class WeaponMeleeBase(originalID: ItemID) : GameItem(originalID) {
|
||||
abstract val velocityMod: Double
|
||||
}
|
||||
@@ -1,17 +1,16 @@
|
||||
package net.torvald.terrarum.modulebasegame.items
|
||||
package net.torvald.terrarum.modulebasegame.gameitems
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.blockproperties.Wire
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemID
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-03-10.
|
||||
*/
|
||||
class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
|
||||
class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "ITEM_WIRE"
|
||||
@@ -23,7 +22,7 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
|
||||
override val isDynamic = false
|
||||
override val material = Material()
|
||||
override val itemImage: TextureRegion?
|
||||
get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)
|
||||
get() = AppLoader.resourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
@@ -1,6 +1,6 @@
|
||||
package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.toInt
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.GdxColorMap
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.ui.UIItem
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
|
||||
|
||||
Reference in New Issue
Block a user