mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
furred npc test might delete later
This commit is contained in:
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.realestate.LandUtil
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/**
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* Created by minjaesong on 2019-05-02.
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*/
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object BlockBase {
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/**
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* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
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* for wire items, otherwise you want it to be true.
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*/
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fun blockStartPrimaryUse(gameItem: GameItem, itemID: Int, delta: Float): Boolean {
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val ingame = Terrarum.ingame!! as Ingame
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// check for collision with actors (BLOCK only)
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if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
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var ret1 = true
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ingame.actorContainerActive.forEach {
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if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return ret1
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}
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// return false if the tile is already there
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if (gameItem.inventoryCategory == GameItem.Category.BLOCK &&
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gameItem.dynamicID == ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y) ||
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gameItem.inventoryCategory == GameItem.Category.WALL &&
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gameItem.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
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)
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return false
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// filter passed, do the job
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// FIXME this is only useful for Player
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if (itemID in ItemCodex.ITEM_TILES) {
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ingame.world.setTileTerrain(
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mouseTile.x,
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mouseTile.y,
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itemID
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)
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}
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else {
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ingame.world.setTileWall(
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mouseTile.x,
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mouseTile.y,
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itemID
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)
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}
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return true
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}
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fun blockEffectWhenEquipped(delta: Float) {
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IngameRenderer.selectedWireBitToDraw = 0
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}
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fun wireStartPrimaryUse(gameItem: GameItem, wireTypeBit: Int, delta: Float): Boolean {
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val ingame = Terrarum.ingame!! as Ingame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return false if the tile is already there
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if (ingame.world.getWiringBlocks(mouseTile.x, mouseTile.y) and wireTypeBit != 0)
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return false
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// filter passed, do the job
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// FIXME this is only useful for Player
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ingame.world.addNewConduitTo(
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mouseTile.x,
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mouseTile.y,
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GameWorld.WiringNode(
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LandUtil.getBlockAddr(ingame.world, mouseTile.x, mouseTile.y),
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wireTypeBit,
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0f
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)
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)
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return true
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}
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fun wireEffectWhenEquipped(typebit: Int, delta: Float) {
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IngameRenderer.selectedWireBitToDraw = typebit
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}
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}
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@@ -0,0 +1,153 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Calculate
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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object PickaxeCore {
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fun startPrimaryUse(delta: Float, item: GameItem): Boolean {
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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val mouseTileX = Terrarum.mouseTileX
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val mouseTileY = Terrarum.mouseTileY
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val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
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val actorvalue = player.actorValue
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item.using = true
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// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
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// return false if hitting actors
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var ret1 = true
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Terrarum.ingame!!.actorContainerActive.forEach {
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if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
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ret1 = false // return is not allowed here
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}
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if (!ret1) return ret1
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// return false if here's no tile
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if (Block.AIR == (Terrarum.ingame!!.world).getTileFromTerrain(mouseTileX, mouseTileY))
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return false
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// filter passed, do the job
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val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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(Terrarum.ingame!!.world).inflictTerrainDamage(
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mouseTileX, mouseTileY,
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Calculate.pickaxePower(player, item.material) * swingDmgToFrameDmg
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)
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return true
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}
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fun endPrimaryUse(delta: Float, item: GameItem): Boolean {
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val player = (Terrarum.ingame!! as Ingame).actorNowPlaying
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if (player == null) return false
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item.using = false
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// reset action timer to zero
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player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
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return true
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}
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const val BASE_MASS_AND_SIZE = 10.0 // of iron pick
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const val TOOL_DURABILITY_BASE = 350 // of iron pick
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}
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/**
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* Created by minjaesong on 2017-07-17.
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*/
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class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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override val originalName = "PACKAGED_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["CUPR"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Copper Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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}
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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override val originalName = "PACKAGED_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["IRON"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Iron Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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}
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override val originalName = "PACKAGED_PICK"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val material = MaterialCodex["STAL"]
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items24"] as TextureRegionPack).get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.name = "Steel Pickaxe"
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}
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override fun startPrimaryUse(delta: Float) = PickaxeCore.startPrimaryUse(delta, this)
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override fun endPrimaryUse(delta: Float) = PickaxeCore.endPrimaryUse(delta, this)
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}
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@@ -0,0 +1,34 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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/**
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* Created by minjaesong on 2019-05-16.
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*/
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class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "Tiki Torch"
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override var baseMass = 1.0
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override var stackable = true
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override var inventoryCategory = Category.FIXTURE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_48")
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override var baseToolSize: Double? = baseMass
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override fun startPrimaryUse(delta: Float): Boolean {
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val torch = FixtureTikiTorch()
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return torch.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - torch.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -0,0 +1,30 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.random.Fudge3
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import kotlin.math.pow
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/**
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* Created by minjaesong on 2019-03-17.
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*/
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object WeaponMeleeCore {
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val SQRT2 = Math.sqrt(2.0)
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private val dF3 = Fudge3(HQRNG())
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private val randomiser = doubleArrayOf(0.94, 0.96, 0.98, 1.0, 1.02, 1.04, 1.06)
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private fun randomise() = dF3.rollForArray(randomiser)
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private fun getAttackMomentum(weapon: WeaponMeleeBase, actor: ActorHumanoid) =
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weapon.mass * weapon.material.density * weapon.velocityMod * actor.scale.pow(SQRT2) // TODO multiply racial strength from RaceCodex
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fun getAttackPower(weapon: WeaponMeleeBase, actor: ActorHumanoid, actee: ActorHumanoid) =
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getAttackMomentum(weapon, actor) * randomise() * maxOf(1.0, (actee.hitbox.endY - actor.hitbox.startY) / actee.hitbox.height)
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}
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abstract class WeaponMeleeBase(originalID: ItemID) : GameItem(originalID) {
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abstract val velocityMod: Double
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}
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@@ -0,0 +1,39 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.blockproperties.Wire
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WIRE"
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var stackable = true
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override var inventoryCategory = Category.WIRE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = AppLoader.resourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
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}
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}
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Reference in New Issue
Block a user