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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
lightmap drawing won't use spritebatch
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@@ -252,7 +252,7 @@ public class AppLoader implements ApplicationListener {
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private static ShaderProgram shaderBayerSkyboxFill;
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public static ShaderProgram shaderHicolour;
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public static ShaderProgram shaderPassthru;
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public static ShaderProgram shaderPassthruRGB;
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public static ShaderProgram shaderColLUT;
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public static Mesh fullscreenQuad;
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@@ -308,8 +308,8 @@ public class AppLoader implements ApplicationListener {
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// set GL graphics constants
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shaderBayerSkyboxFill = loadShader("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShader("assets/4096.vert", "assets/hicolour.frag");
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shaderPassthru = loadShader("assets/4096.vert", "assets/passthru.frag");
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shaderColLUT = loadShader("assets/4096.vert", "assets/passthru.frag");
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shaderPassthruRGB = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
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shaderColLUT = loadShader("assets/4096.vert", "assets/passthrurgb.frag");
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fullscreenQuad = new Mesh(
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true, 4, 6,
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@@ -513,7 +513,7 @@ public class AppLoader implements ApplicationListener {
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shaderBayerSkyboxFill.dispose();
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shaderHicolour.dispose();
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shaderPassthru.dispose();
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shaderPassthruRGB.dispose();
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shaderColLUT.dispose();
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assetManager.dispose();
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