lightmap drawing won't use spritebatch

This commit is contained in:
minjaesong
2019-02-20 23:06:35 +09:00
parent 72ad6dc4e0
commit b55fe09d9f
6 changed files with 56 additions and 43 deletions

View File

@@ -295,7 +295,7 @@ object Terrarum : Screen {
shaderSkyboxFill.end()
}
else {
shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthru.frag")
shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthrurgb.frag")
shaderSkyboxFill = AppLoader.loadShader("assets/4096.vert", "assets/skyboxfill.frag")
}