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lightmap drawing won't use spritebatch
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@@ -295,7 +295,7 @@ object Terrarum : Screen {
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shaderSkyboxFill.end()
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}
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else {
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shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthru.frag")
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shaderBayer = AppLoader.loadShader("assets/4096.vert", "assets/passthrurgb.frag")
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shaderSkyboxFill = AppLoader.loadShader("assets/4096.vert", "assets/skyboxfill.frag")
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}
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