mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
autosave notifier is working but autosave itself is not cued yet
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@@ -35,6 +35,7 @@ import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.serialise.*
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import net.torvald.terrarum.tvda.VDUtil
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import net.torvald.terrarum.tvda.VirtualDisk
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import net.torvald.terrarum.ui.UIAutosaveNotifier
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.utils.RandomWordsName
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import net.torvald.terrarum.weather.WeatherMixer
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@@ -175,7 +176,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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private lateinit var uiBasicInfo: UICanvas
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private lateinit var uiWatchTierOne: UICanvas
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lateinit var uiAutosaveNotifier: UIAutosaveNotifier
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lateinit var uiCheatMotherfuckerNootNoot: UICheatDetected
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@@ -430,6 +431,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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uiBasicInfo.setAsAlwaysVisible()
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uiBasicInfo.setPosition((uiQuickBar.posX - uiBasicInfo.width - App.scr.tvSafeActionWidth) / 2 + App.scr.tvSafeActionWidth, uiWatchTierOne.posY)
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uiAutosaveNotifier = UIAutosaveNotifier()
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uiCheatMotherfuckerNootNoot = UICheatDetected()
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@@ -450,6 +452,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// uiBasicInfo, // temporarily commenting out: wouldn't make sense for v 0.3 release
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uiWatchTierOne,
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UIScreenZoom(),
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uiAutosaveNotifier,
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uiInventoryPlayer,
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getUIFixture,
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uiTooltip,
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@@ -605,6 +608,14 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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particlesActive = 0
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if (KeyToggler.isOn(Input.Keys.SLASH) && !uiAutosaveNotifier.isVisible) {
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println("autosave open")
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uiAutosaveNotifier.setAsOpen()
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}
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else if (!KeyToggler.isOn(Input.Keys.SLASH) && uiAutosaveNotifier.isOpened) {
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println("autosave close")
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uiAutosaveNotifier.setAsClose()
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}
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// synchronised Ingame Input Updater
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// will also queue up the block/wall/wire placed events
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@@ -1126,7 +1137,6 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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((App.scr.width - App.scr.tvSafeGraphicsWidth) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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App.scr.tvSafeGraphicsHeight + 8
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)
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}
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@@ -8,8 +8,10 @@ import net.torvald.getKeycapPC
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumScreenSize
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import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
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import net.torvald.terrarum.ui.Movement
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import net.torvald.terrarum.ui.UICanvas
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import kotlin.math.roundToInt
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/**
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* Screen zooms in when the UI is opened; zooms out when being closed.
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@@ -25,7 +27,7 @@ class UIScreenZoom : UICanvas(
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override var width = App.fontGame.getWidth(zoomText)
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override var height = App.fontGame.lineHeight.toInt()
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override var openCloseTime = 0.15f
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override var openCloseTime = COMMON_OPEN_CLOSE
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override val mouseUp = false
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@@ -38,11 +40,10 @@ class UIScreenZoom : UICanvas(
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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batch.color = Color.WHITE
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App.fontGame.draw(
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batch, zoomText,
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(App.scr.width * TerrarumScreenSize.TV_SAFE_GRAPHICS + 1).toInt().toFloat(),
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(App.scr.height - height - App.scr.tvSafeGraphicsHeight).toFloat()
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)
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val offX = (App.scr.tvSafeGraphicsWidth * 1.25f).roundToInt().toFloat()
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val offY = App.scr.height - height - App.scr.tvSafeGraphicsHeight - 4f
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App.fontGame.draw(batch, zoomText, offX, offY)
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}
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override fun dispose() {
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