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computer wires
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package net.torvald.terrarum.modulecomputers.gameitems
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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/**
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* Created by minjaesong on 2025-03-30.
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*/
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class WirePieceNetworkBus(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int)
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: GameItem(originalID), FixtureInteractionBlocked {
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override var dynamicID: ItemID = originalID
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var inventoryCategory = Category.WIRE
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override val canBeDynamic = false
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override val materialId = ""
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init {
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itemImage = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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originalName = "ITEM_NETWORK_BUS_WIRE"
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tags.addAll(WireCodex[originalID].tags)
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.wireStartPrimaryUse(actor,this, delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenEquipped(this, delta)
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}
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override fun effectOnUnequip(actor: ActorWithBody) {
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BlockBase.wireEffectWhenUnequipped(this)
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}
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}
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/**
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* Created by minjaesong on 2025-03-30.
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*/
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class WirePieceIOBus(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int)
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: GameItem(originalID), FixtureInteractionBlocked {
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override var dynamicID: ItemID = originalID
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var inventoryCategory = Category.WIRE
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override val canBeDynamic = false
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override val materialId = ""
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init {
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itemImage = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
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}
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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originalName = "ITEM_IO_BUS_WIRE"
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tags.addAll(WireCodex[originalID].tags)
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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return BlockBase.wireStartPrimaryUse(actor,this, delta)
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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BlockBase.wireEffectWhenEquipped(this, delta)
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}
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override fun effectOnUnequip(actor: ActorWithBody) {
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BlockBase.wireEffectWhenUnequipped(this)
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}
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}
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