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var jump just pressed
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@@ -133,7 +133,8 @@ class BasicDebugInfoWindow : UICanvas() {
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"${if (player.walledRight) "$ccR" else "$ccG"}R" +
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"${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()} " +
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"${if (player.jumping) "$ccG" else "$ccK"}JMP" +
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"${if (player.isJumpDown) "$ccG" else "$ccK"}KEY"
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"${if (player.isJumpDown) "$ccG" else "$ccK"}KEY" +
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"${if (player.isJumpJustDown) "$ccO" else "$ccK"}${0x0F.toChar()}"
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)
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}
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