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lightmap blurring simplified
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@@ -51,7 +51,7 @@ object SanicLoadScreen : LoadScreenBase() {
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App.fontGame.getWidth(Lang["ERROR_GENERIC_TEXT"])
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),
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App.fontGame.lineHeight.toInt(),
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true
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false
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)
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arrowObjTex = Texture(Gdx.files.internal("assets/graphics/test_loading_arrow_atlas.tga"))
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