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gpu rendered light wip
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@@ -212,7 +212,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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updateAkku -= delta
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i += 1
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}
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AppLoader.debugTimers["Ingame.updateCounter"] = i
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AppLoader.setDebugTime("Ingame.updateCounter", i)
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// render? just do it anyway
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