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registering gamemode 'survival'
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@@ -37,7 +37,9 @@ object PlayerBuilderTestSubject1 {
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// p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)
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// PlayerBuilderSigrid.fillTestInventory(p.inventory)
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// PlayerBuilderSigrid.fillTestInventory(p.inventory) // commenting out: test is over
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p.actorValue[AVKey.GAMEMODE] = "survival"
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//p.actorValue[AVKey.LUMR] = 0.84
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//p.actorValue[AVKey.LUMG] = 0.93
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